Texture and Color Space

sRGBTextureFrom doc it says:

Linear Textures

  • Selecting Color Space: Linear assumes your Textures are in gamma color space. Unity uses your GPU’s sRGB sampler by default to crossover from gamma to linear color space. If your Textures are authored in linear color space, you need to bypass the sRGB sampling. See documentation on Working with linear Textures for more information.

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