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Ming Wai Chan

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Tag: dissolve

Difference between Step and SmoothStep

Continue reading “Difference between Step and SmoothStep” →

Ming Wai Chan (CMW Dexint) Shader in Unity, Unity3D Leave a comment March 8, 2015December 4, 2017
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  • Batching techniques in Unity
  • "Multiple" particle textures with 1 draw call
  • Difference between Step and SmoothStep
  • Shader Model and features
  • [Custom SRP] How to use Unity features?
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