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Ming Wai Chan

A Step into Graphics

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Top Posts & Pages

  • URP and GPU instancing & MPB
  • Convert URP template project to Hybrid Renderer V2 Tutorial
  • Deform MeshCollider with Compute Shader
  • Batching techniques in Unity
  • ComputeShader.SetFloats()
  • UnityObjectToClipPos(use float4 instead of float3)
  • URP and Built-in RP feature mapping
  • "Multiple" particle textures with 1 draw call
  • [Unity] Lava Flowing Shader
  • Compute Shader and Compute Buffer

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