Draw calls VS batches

For example static batching:
groups objects to 1 big batch -> this 1 big batch contains many fast and cheap draw calls

expensive draw calls = many changes between draw calls

Unity profiler shows no. of batches
Render doc shows no. of draw calls

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s