For example static batching:
groups objects to 1 big batch -> this 1 big batch contains many fast and cheap draw calls
expensive draw calls = many changes between draw calls
Unity profiler shows no. of batches
Render doc shows no. of draw calls
For example static batching:
groups objects to 1 big batch -> this 1 big batch contains many fast and cheap draw calls
expensive draw calls = many changes between draw calls
Unity profiler shows no. of batches
Render doc shows no. of draw calls