2 Unity Packages are already up

As mentioned, the Lava Flowing Shader has been released for free on Unity Asset Store!

Link: https://www.assetstore.unity3d.com/en/#!/content/33635

As my knowledge about shader keeps growing slowly, I found that I can blend more than 2 layers of “UV”…..It is because the 2 texcoords limit only limits on input. Your FBX model can only have 2 UV channels but shader can make instances of the 2 UV texcoords and thus let you have more layers of texture blending. I will try to update the package later.

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Another package Simple SeeThrough Shader has been released on Unity Asset Store also. Link: https://www.assetstore.unity3d.com/en/#!/content/33924

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Awkward, but a cheaper option instead of hue shift shader

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“Color Tint” is an usual setting appeared in shaders, which normally doing the multiply effect to textures. Multiply makes everything darker, you cannot keep a part of texture to remain white, unless the shader lets you to have the alpha channel specifying which area would be affected.

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Continue reading “Awkward, but a cheaper option instead of hue shift shader”