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Ming Wai Chan

A Step into Graphics

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Tag: Lit

HDRP Study

HDRPLit.jpg

 

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(3D by StungaLab)

Ming Wai Chan (CMW Dexint) RenderPipeline, Unity3D Leave a comment March 18, 2018
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Top Posts & Pages

  • 3D scene need Linear but UI need Gamma
  • Exploring Stable Diffusion Setup
  • URP and GPU instancing & MPB
  • Compute Shader and Compute Buffer
  • Geometry Shader streams
  • Stereogram
  • Deform MeshCollider with Compute Shader
  • Custom SceneView DrawMode

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