Vert and Frag + Zwrite On in Deferred are not dynamically batched
(it means transparent shaders will be batched)
unless the shader writes into GBuffer. But then, putting “DisableBatching” = “True” into this shader, it is still batched!
Vert and Frag + Zwrite On in Deferred are not dynamically batched
(it means transparent shaders will be batched)
unless the shader writes into GBuffer. But then, putting “DisableBatching” = “True” into this shader, it is still batched!