Dynamic batching and Deferred

Vert and Frag + Zwrite On in Deferred are not dynamically batched
(it means transparent shaders will be batched)

unless the shader writes into GBuffer. But then, putting “DisableBatching” = “True” into this shader, it is still batched!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s