Builtin RP
2019.1 – https://drive.google.com/open?id=10goZsAwJHzM0hCDFuQto0U20izYY8mtS
2019.3 – https://drive.google.com/open?id=1RTaU9UL18OqRb7ZNJWoj0P2g-66m0N-2
The theme is “Crisp”. A just for fun game done in 2 days.
https://mingwai.itch.io/crispycrash
Download : https://drive.google.com/open?id=1hloorB11hPcIXIIKBIRzqvon9mpmbYPK
How to use :
Just add your shaders and names to the CustomDrawModeAsset
Update:
If you are using 2019.1+, you might notice there is a big change to the SRP APIs.
I’ve created a new repository and you can grab here. Much cleaner and minimal.
https://github.com/cinight/CustomSRP
Here lists out exact what codes enable the Unity feature when making our custom SRP.
Indicators:
In pipeline code
In shader code
✅ Doesn’t need to specifically care about it in codes. Write the codes as usual.
I havn’t been authoring any post for years as I had moved to United Kingdom in 2016, which is definitely a big change in my life and I enjoyed so much.
I’m working in Unity now and found that I gain new knowledge EVERYDAY.
To tackle the knowledge wave, I used to keep links or upload pics to my personal fb and share with my fds in game industry. But I found that it’s limiting my content sizes and hard for me to trace the notes.
And for the blog here, the dark theme was too unclear and spaces are too small. So now I changed the theme to see how it goes 😀
So for now on, I hope to share the knowledge I gained and this blog would also serve as my own note.
I’m currently working on Shader tutorials which are having lots of pictures and simple description so that people who are new to Unity can learn the techniques as well as the software itself.
Learning would never stop!