The theme is “Crisp”. A just for fun game done in 2 days.
The beautiful scene is from the asset store package:
RPG Medieval Kingdom Kit by BEFFIO
How to use :
Just add your shaders and names to the CustomDrawModeAsset
Thanks Vlad Neykov for helping me in making this little tool
( This is one of the tools I made during #UnityHackweek )
Here lists out exact what codes enable the Unity feature when making our custom SRP.
*Note that my codes may not be perfectly optimised, but the concept itself won’t change.
*Hope the information is accurate enough. I’ll keep them updated.
In pipeline code
In shader code
✅ Doesn’t need to specifically care about it in codes. Write the codes as usual.
I havn’t been authoring any post for years as I had moved to United Kingdom in 2016, which is definitely a big change in my life and I enjoyed so much.
I’m working in Unity now and found that I gain new knowledge EVERYDAY.
To tackle the knowledge wave, I used to keep links or upload pics to my personal fb and share with my fds in game industry. But I found that it’s limiting my content sizes and hard for me to trace the notes.
And for the blog here, the dark theme was too unclear and spaces are too small. So now I changed the theme to see how it goes 😀
So for now on, I hope to share the knowledge I gained and this blog would also serve as my own note.
I’m currently working on Shader tutorials which are having lots of pictures and simple description so that people who are new to Unity can learn the techniques as well as the software itself.
Learning would never stop!