3D scene need Linear but UI need Gamma

2025 update -> https://github.com/cinight/PSBlendModes

Note: this page only contains workaround for Builtin-RP and URP in 2019.3 LTS version. Go to above link if you need better explanations and workaround codes for URP in 2022.3 LTS and U6.


Having this problem?
https://forum.unity.com/threads/gamma-colors-for-ui-and-linear-for-scene.529923/

20190530_problem.jpg

Looking for a way to make only the UI matches to what is designed in Photoshop? Don’t want artists to change any workflow(possible solution for artists please refer to this comment) because you are in the middle of development? Try this.

Workaround Approach:

The approach is to do the gamma <-> linear conversion in an image effect shader. We let the UI contents to blend in Linear, and then convert the result back to Gamma again.

20190530_fix.jpg

To solve it in Builtin Render Pipeline:

Download: https://drive.google.com/open?id=1m-Bi-nbsZWr4oh52Phmz0iTGz0WGH0sK

The project contains the shader and scripts.
Then mind these settings when you apply the tool to your project:

20190530_Linear3DGammaUI.jpg

To solve it in Universal Render Pipeline (7.2.0+), in Unity 2019.3 version:

Download: https://drive.google.com/open?id=1mZXO2rYTCml86miJlhna1cm5QJ1i60ww

The project contain GammaUIFix assets. These are what you need to include into your own project. And then apply following settings in your own project:

LinearGammaURPFix.jpg

Drawback – There is no free lunch:
There might be small performance impact as this is a Graphics blit of full screen image effect.

5 thoughts on “3D scene need Linear but UI need Gamma

  1. Hello there, love your solution to this annoying issue. Is there any chance you can update the fix for Unity 2022.3 and URP 14.0? I tried myself yesterday but just can’t get it to work and got my PC to crash with memory issues 🙂 Appreciate it!

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      1. Thx for updated project, but if you reduce
        Application.targetFrameRate to 60
        then the image starts to blink, you can see the switching of buffers

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